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Anti-Cheat Messages: Send Message to the connected Game Server
Test
_BYTE *__fastcall R5::BuildAnticheatMsg3(__int64 a1)
{
_BYTE *result; // rax
unsigned int v3; // ebx
__int64 v4; // rbp
int v5; // edi
__int64 v6; // r8
char v7; // al
const char *v8; // rax
__int64 v9; // rcx
char v10; // dl
int v11; // eax
_BYTE *v12; // rax
char v13[16]; // [rsp+20h] [rbp-858h] BYREF
__int64 (__fastcall **v14)(); // [rsp+30h] [rbp-848h] BYREF
int v15; // [rsp+38h] [rbp-840h]
char v16; // [rsp+3Ch] [rbp-83Ch]
__int64 v17; // [rsp+40h] [rbp-838h]
__int16 *v18; // [rsp+50h] [rbp-828h]
int v19; // [rsp+58h] [rbp-820h]
__int16 v20[512]; // [rsp+460h] [rbp-418h] BYREF
int i; // [rsp+880h] [rbp+8h] BYREF
int v22; // [rsp+888h] [rbp+10h] BYREF
result = *(_BYTE **)a1;
if ( !*(_QWORD *)a1 || !*result )
return result;
v3 = 0;
v4 = gpNetChan;
if ( gpNetChan )
{
v14 = vft::CLC_AntiCheatMsg;
v15 = 0;
v17 = 0i64;
v5 = 5;
v16 = 1;
// send all of them in bulk
for ( i = 0; (unsigned __int8)R5AC::PopAnticheatMsg(v20, &i); --v5 )
{
if ( !v5 )
break;
v18 = v20;
v19 = i;
C_NetChan::SendNetMsg(v4, &v14, 0, 0);
C_NetChan::SendDatagram(v4, 0i64);
}
}