Client>Server Communication
There is no singular function that is responsible for this task. In Apex, we rather have multiple of those working together.
Let's get started with the most common function, R5AC::PushViolation:
void __fastcall R5AC::PushViolation(
const __m128i *pszIdentifierStr,
char Severity,
__int64 ExtraDataPtr,
__int64 ExtraDataLen);void __fastcall R5AC::TrySendViolationOrQueue(
const __m128i *id_str,
__int64 a2,
__int64 extraData,
const __m128i *extraDataLen)
{__int64 v4; // rbx__int64 v5; // r13const __m128i *v9; // rdx__int8 v10; // al__int64 idStrLength; // raxchar *v12; // r12const __m128i *extraDataPtr; // rbxunsigned __int64 idx; // r8int v15; // er9unsigned int v16; // edxchar *v17; // rcx__int64 v18; // rax__m128i *mem; // [rsp+30h] [rbp-D0h] BYREF__int64 someKey; // [rsp+38h] [rbp-C8h]ANTICHEAT_MSG v21; // [rsp+40h] [rbp-C0h] OVERLAPPED BYREFint v22; // [rsp+48h] [rbp-B8h]char v23; // [rsp+4Ch] [rbp-B4h]__int64 v24; // [rsp+50h] [rbp-B0h]__int16 *v25; // [rsp+60h] [rbp-A0h]int v26; // [rsp+68h] [rbp-98h]__int64 v27; // [rsp+100h] [rbp+0h] BYREF__int16 v28; // [rsp+470h] [rbp+370h] BYREFchar pszBuffer[1054]; // [rsp+472h] [rbp+372h] BYREF--*(_DWORD *)(v4 + 68);
v5 = gpNetChan;
if ( gpNetChan && (unsigned int)MEMORY[0x7FFE8D2B5550](id_str, 0i64) == dword_594427C )
{
v28 = 0;
v9 = id_str;do
{
v10 = v9->m128i_i8[0];
v9->m128i_i8[pszBuffer - (char *)id_str] = v9->m128i_i8[0];
v9 = (const __m128i *)((char *)v9 + 1);
}
while ( v10 );idStrLength = -1i64;
do
++idStrLength;
while ( id_str->m128i_i8[idStrLength] );
v12 = &pszBuffer[idStrLength + 1];
if ( extraDataLen )
{
idx = -1i64;
do
++idx;
while ( extraDataLen->m128i_i8[idx] );
R5::AllocAndCopyStruWithHdr(
&mem,
extraDataLen,
idx,
(__int64 (__fastcall **)(_QWORD, unsigned __int64, __int64))off_1AA6728);
extraDataPtr = mem;
}
else
{
extraDataPtr = 0i64;
mem = 0i64;
}
*(_DWORD *)v12 = 1;
v12[4] = 0;
*(_QWORD *)(v12 + 5) = extraData;
sse_memcpy((__m128i *)(v12 + 13), extraDataPtr, (unsigned int)(extraDataPtr[-1].m128i_i32[3] + 1));
v15 = (_DWORD)v12 - ((unsigned int)&v27 + 880) + 14 + extraDataPtr[-1].m128i_i32[3];
someKey = 0x42A1110F96B5E116i64;
v16 = 0;
if ( v15 != 2 )
{
v17 = pszBuffer;
do
{
++v17;
v18 = v16++ & 7;
*(v17 - 1) ^= *((_BYTE *)&someKey + v18);
}
while ( v16 < v15 - 2 );
}
v26 = v15;
*(_QWORD *)&v21 = vft::CLC_AntiCheatMsg;
v22 = 0;
v25 = &v28;
v24 = 0i64;
v23 = 1;
C_NetChan::SendNetMsg(v5, &v21, 0, 0);
C_NetChan::SendDatagram(v5, 0i64);
sse_memset((__int64)&v28, 0, 0x400ui64);
*(_QWORD *)&v21 = &off_173A878;
if ( _InterlockedExchangeAdd(&extraDataPtr[-1].m128i_i32[2], 0xFFFFFFFF) == 1 )
(*(void (__fastcall **)(__int64))(extraDataPtr[-1].m128i_i64[0] + 8))(extraDataPtr[-1].m128i_i64[0]);
}
else
{
R5AC::PushViolation(id_str, 0, extraData, (__int64)extraDataLen);
}
}
In case of client-side abnormalities being detected, it will be invoked like this:
LBL_ON_ABNORMALITY_FOUND:
v119 = v116();
v120 = 0;
v121 = 0i64;
do
{
v122 = *(_BYTE *)(v121 + 41489128); // these are just data and key, and the RVA can be computed with analysis of a runtime dump.
++v120;
v123 = *(_BYTE *)(v121 + 27928337);
v188[++v121 + 15] = v123 ^ v122;
}
while ( v120 < 0xC ); // C-String encryption using simple xor
sprintf_s_2(Buffer, 0x104ui64, Format, v119);
}
}
R5AC::PushViolation(v200, 1, v177, (__int64)Buffer);
It's purpose is to enqueue a new violation record into a list that is fetched and emptied by numerous callers, all originating from r5apex_dx12.exe. These are to be considered slaves because they simply check if there is any messages pending, use CLC_AntiCheat virtual method table to setup a new netmessage in source engine, and then puts the data of the anti-cheat violation/message into the netmsg and sends it to the game server.
if ( gpNetChan )
{
v14 = vft::CLC_AntiCheatMsg;
v15 = 0;
v17 = 0i64;
v5 = 5;
v16 = 1;
// send all of them in bulk
for ( i = 0; (unsigned __int8)R5AC::PopAnticheatMsg(v20, &i); --v5 )
{
if ( !v5 )
break;
v18 = v20;
v19 = i;
C_NetChan::SendNetMsg(v4, &v14, 0, 0);
C_NetChan::SendDatagram(v4, 0i64);
}
}
Test