# Intelligence Endpoint

# Request information for a Steam64_UID (Steam Persona)

**<span style="text-decoration: underline;">Method URL: </span> HTTP/GET** [https://lb.drof.space/v1/query-by-steam-identity-single?steamUID\_64=%YOUR\_INPUT%](https://lb.drof.space/v1/query-by-steam-identity-single?steamUID_64=%YOUR_INPUT%)

<span style="color: rgb(0, 0, 0);">**Authentication:** </span><span style="color: rgb(0, 0, 0);">None</span>

**<span style="color: rgb(0, 0, 0);">Input Parameters:</span>**

1. **steamUID\_64:** SteamID (64-bit format) of a valid persona on the steam platform.

**Output:**

You will receive an output in JSON format. It isn't encoded in any way. Just raw data.

#### **Top-Level Response**

<table border="1" id="bkmrk-field-type-descripti" style="border-collapse: collapse; width: 100%; height: 143px;"><colgroup><col style="width: 27.0923%;"></col><col style="width: 16.736%;"></col><col style="width: 56.1716%;"></col></colgroup><tbody><tr style="height: 20.4688px;"><td style="height: 20.4688px;">**Field**</td><td style="height: 20.4688px;">**Type**</td><td style="height: 20.4688px;">**Description**</td></tr><tr style="height: 20.4688px;"><td style="height: 20.4688px;">success</td><td style="height: 20.4688px;">boolean</td><td style="height: 20.4688px;">Indicates whether your request could be completed at all.</td></tr><tr style="height: 40.5938px;"><td style="height: 40.5938px;">data</td><td style="height: 40.5938px;">object OR null</td><td style="height: 40.5938px;">If given persona is currently hosting an opted-in cheat lobby, then this field will contain information about it.</td></tr><tr style="height: 20.4688px;"><td style="height: 20.4688px;">correlated\_history</td><td style="height: 20.4688px;">object OR null</td><td style="height: 20.4688px;">Aggregated historical data for any matching coordinator\_id/SteamID within our DB</td></tr></tbody></table>

#### **Data**

<table border="1" id="bkmrk-field-type-descripti-1" style="border-collapse: collapse; width: 100%; height: 588px;"><colgroup><col style="width: 33.3634%;"></col><col style="width: 9.39943%;"></col><col style="width: 57.3274%;"></col></colgroup><tbody><tr style="height: 18px;"><td style="height: 18px;">**Field**</td><td style="height: 18px;">**Type**</td><td style="height: 18px;">**Description**</td></tr><tr style="height: 36px;"><td style="height: 36px;">coordinator\_id</td><td style="height: 36px;">string</td><td style="height: 36px;">It's not really a coordinator ID, but rather just your SteamUID but formatted in SteamUID\_32 + hexadecimal representation. </td></tr><tr style="height: 72px;"><td style="height: 72px;">party\_members\_present</td><td style="height: 72px;">number</td><td style="height: 72px;">Contains the amount of active players currently participating within a shared lobby. Because LMAOBOX constantly broadcasts how many players are in their opted-in &amp; shared lobbies, this field can give you clues about how successful individual players are with recruitment of cheating peers. </td></tr><tr style="height: 138px;"><td style="height: 138px;">lobby\_type</td><td style="height: 138px;">string</td><td style="height: 138px;">LMAOBOX users will select this in their cheat UI themselves. It can be:

- Legit
- Rage
- Competitive
- Mann vs Machine

</td></tr><tr style="height: 36px;"><td style="height: 36px;">player\_region</td><td style="height: 36px;">string</td><td style="height: 36px;">A region estimate calculated by LMAOBOX themselves and submitted when sharing lobby.</td></tr><tr style="height: 54px;"><td style="height: 54px;">player\_name</td><td style="height: 54px;">string</td><td style="height: 54px;">Because ingame names can differ from your actual steam name, my tracker also exposes this field. LMAOBOX shares your player name with their lobby sharing backend when you decide to opt in.</td></tr><tr style="height: 18px;"><td style="height: 18px;">steamid</td><td style="height: 18px;">string</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">persona\_name</td><td style="height: 18px;">string</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">profile\_url</td><td style="height: 18px;">string</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">community\_banned</td><td style="height: 18px;">bool</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">vac\_banned</td><td style="height: 18px;">bool</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">vac\_bans</td><td style="height: 18px;">number</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">game\_bans</td><td style="height: 18px;">number</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">days\_since\_last\_ban</td><td style="height: 18px;">number</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">economy\_ban</td><td style="height: 18px;">string</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">first\_seen</td><td style="height: 18px;">string</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">last\_seen</td><td style="height: 18px;">string</td><td style="height: 18px;">  
</td></tr><tr style="height: 18px;"><td style="height: 18px;">total\_seconds\_seen</td><td style="height: 18px;">number</td><td style="height: 18px;">Can be inaccurate and not necessarily based on seconds (dont ask why :D)</td></tr><tr style="height: 18px;"><td style="height: 18px;">is\_currently\_active</td><td style="height: 18px;">boolean</td><td style="height: 18px;">If this player was active broadcasting within &lt; 2,5 minutes, this field will be set to true. </td></tr></tbody></table>

# Request a download of the raw user database

**<span style="text-decoration: underline;">Method URL: </span> HTTP/GET [https://lb.drof.space/v1/frds](https://lb.drof.space/v1/query-by-steam-identity-single?steamUID_64=%YOUR_INPUT%)**

<span style="color: rgb(0, 0, 0);">**Authentication:** HTTP Parameter ('apiKey')</span>

**<span style="color: rgb(0, 0, 0);">Input Parameters:</span>**

1. **API Key:** Used as an identity provider for Authenticating with our API (not LMAOBOX!)

**Output:**

You will receive an output in JSON format. It isn't encoded in any way. Just raw data.

#### **Top-Level Response**

You will receive an application/octet-stream file download directly.